#ifndef __CPAUSEGAME_H__
#define __CPAUSEGAME_H__

#include "GeneralInclude.h"

class CPauseGame : public IStateHandler
{
public:
    CPauseGame();
    virtual ~CPauseGame();

    bool Load();

    s32 EnterState();
    s32 ExitState();
    s32 Update();
};

#endif
